Wednesday, June 10, 2009

Salamanders Lists 1750 - C&C?

I've been way to exhausted to get any painting done, so I figured I throw up a list or two.

List 1
Vulkan (190)
Tactical Squad w/ Flamer, Multimelta, Sergeant w/ Combi-Melta & Powerfist (205)
- Rhino (35)
Tactical Squad w/ Flamer, Multimelta, Sergeant w/ Combi-Melta & Powerfist (205)
- Rhino (35)
Tactical Squad w/ Flamer, Multimelta, Sergeant w/ Combi-Melta & Powerfist (205)
- Rhino (35)
Terminator Assault Squad w/ TH/SS x5 (200)
-Land Raider Redeemer w/ Extra Armor (255)
Vindicator w/ Siege Shield (125)
Vindicator w/ Siege Shield (125)
Vindicator w/ Siege Shield (125)

Now, what a lot of you are probably thinking: "Squirrel_Fish, you have no long range support!!" 

My response is simply "Why do I need it? They're Space Marines, they shouldn't be far off taking shots with lascannons, they should be crushing their foes beneath the soles of their boots!" Hence the three vindicators. The demolisher cannon is easily the most well-rounded weapon in the Space Marine arsenal whether it's splattering infantry or cracking open armor (10+2d6 take highest). Now, normally with blast markers, the scatter die is not your friend. But with three vindicators, one of those is bound to hit or scatter pretty close. 

Total of 7 pieces of armor on the board means that standard guns will do little to nothing until my Rhinos are popped open, and if they ignore the vindicators and land raiders, they'll regret it.
Ideally, I would drive everything up one flank. Space the three vindicators side by side, 3-4 inches apart from each other, rhinos behind the vindicators, the land raider on the flank of a Vindicator, shielding the rest of the vehicles' side armor. Once the caravan is within 24 inches, the vindicators will spread out and open fire while the Rhinos drive to where they need to and deploy tactical squads.

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