Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Monday, October 4, 2010

Avatar of Khaine




I was looking for something to add to my Eldar army and finally thought: "You know, the Avatar is kind of iconic - even if the pewter model is crap in compared to Forgeworld." So I did some cutting and pinning and greenstuffing for the following result. Both the arms are reposed, the torso is taller and bulked out a little more and the hair has been turned and bulked out so it doesn't look atrocious.

Rather than painting the upper most lava layers as a super dark red or black, I just left it at red since I really wanted this guy to pop out from the rest of my Eldar army. I spray coated with white primer and gradually worked up through yellows and oranges and then to red. All the armor got a coat of black and then painted up with usual gold recipe. The sword has a slightly blue sheen to it due to a thinned out wash of blue ink (yes, I still have a bottle of blue ink. It works just fine for what I need.)

I also tried experimenting with some basings effects - blending the blood spatter on the snow into a (hardly visible in the photo) pool of water effect around the Avatar's feet to represent the fact that he is the flaming god of war and his every step scorches the earth beneath him. Didn't work out as well as I'd hoped, but oh well.

If you notice the helmet on the ground, it's painted in the same color scheme as the Space Wolves commission that my friend hired me to do.

On another note, I turned 21 today. Bar run tonight!

Tuesday, February 16, 2010

Apocalypse Battle Report - Seize and Slaughter Pt 2


So the teams were set and the battle lines drawn. It was time to wage war.

For ease of writing, Team A will be Space Wolves/Eldar/Imperial Guard/Tyranids and Team B will be Chaos/Chaos/Tau/Space Marine/Orks

Turn 1 - Team A
With three Land Raiders filled with assault troops, two defilers, a Stompa and a plethora of other nasties lined up at our doorstep, we knew that so much depended on this first shooting phase.

Logan Grimnar and his Wolfguard Terminators drop podded right in front of the Tau Hammerheads and nearby the Green Tide. Between the Cyclone Missile Launcher and Arjac's Thunder Hammer, they only gained a stunned result on a single gunship. The Tyranid carnifexes and Genestealers on the right flank moved up, under cover of the spore chimneys (they would also run in the shooting phase).

The Seer Council cast Fortune on themselves and attempted to Doom the enemy possessed but was nullified by the enemy Inquisitor's Psychic Hood. The flew up 12 inches in front of the center Chaos Land Raider and threw spears into its hull, doing nothing thanks to Daemonic Possession. Eldrad cast Fortune on his Wave Serpent and Guided the Falcon, while Doom was once again nullified, and moved 12" away and fired it's twin-linked bright lance at the Imperial Land Raider and immobilizing it, while concealing most of its hull behind the Space Wolf Land Raider. The Falcon would move 6" to the left flank to gain full view of the Slaaneshi Daemon Prince. After a torrent of fire, the Prince fell. My Vypers would move 24" towards the middle of the board to prepare to assist where the battle needed them.

The Imperials sent their orders out to fire on the two biggest threats - the Stompa and the Defiler. The Leman Russ Vanquisher, the Land Raider, and the Lascannon Teams (who failed their Orders check) would fire at the Stompa and disable both the Dethkannon, the close combat weapon and the Supa-Gatla (a victory, if you ask me). Meanwhile, autocannon teams would fire at the Defiler, miraculously destroying it. A Rune Priest and Long Fangs would split their fire at the second Defiler and the Stompa, destroying the former and doing nothing to the latter, while Grey Hunters would wait for the moment to strike. Meanwhile, one Chimera with Melta Veterans drove for the Stompa, while the other began making for one of our secondary objectives. Basilisk fire rained onto the Noise marine Rhino, wrecking the vehicle. The Manticore would hold its fire until the time was right.

In the assault phase, the Seer Council would fearless ride into the throng of Land Raiders, laying blows onto the middle one in hopes of stemming the flow of melee warriors ready to disgorge from it. The vehicle was wrecked, but all but one Berserker managed to get out of the vehicle...

Turn 1 - Team B
All on our left flank, Khorne Berserkers and Plague Marines would exit their transports and prepare to slaughter the four Eldar in their midsts. Only a single Warlock fell in the shooting phase to a torrent of Boltgun and Sonic Blaster fire. The rest are cut down in the ensuing melee while the Farseer fails to flee the combat and is slain as well. The possessed and Chaos Lord slowly advanced up the field, with even softer prey in mind... The Vanguard Veterans and Pedro fearfully remain in their immobilized Land Raider.

Towards the middle field, the Inquisitor and the Vindicare Assassin would do nothing. Grot mechanics scrambled to get the Stompa's Dethkannon back online, readying it to fire on the next turn. The Green Tide would shout their praises to Gork n' Mork (or perhaps Mork n' Gork...) and charge Logan and his Wolf Guard, who met them head on in a counter-attack. After the corpses were tallied, all of the the Wolfguard (including Arjac) were dead, Logan suffered a single wound and a little over a dozen Ork boyz were killed.

The Tau lit up the Paskquisher and the Space Wolf Land Raider with Markerlights and after three Railgun shots to each, the mighty tanks were nothing but burnt out husks. The Chaos Land Raider would unload its Lascannons into the Falcon, but only shook the vehicle.

Turn 2 - Team A
None of our reserves came in to support us, so we were on our own for now. Eldrad's Fortune was nullified by the Psychic Hood, but his second casting of it went through. Guide went to Vypers, who would move 6 inches towards the left flank to unload their firepower into the Inquisitor and his Retinue, slaughtering all but a single mystic and the Inquisitor Lord. The Wave Serpent would move 12" closer to our secondary objective and fire its Bright Lance at the Stompa, once again disabling the Dethkannon. The Guard's Manticore and Basilisks would fire into the conglomeration of Cultist Marines - slaying all of the Plague Marines and Noise marines as well as several Khorne Berserkers. Mortar fire and Lasgun fire would pepper the the possessed and surviving Berserkers, but with no results. The shaken Falcon would move 18" away to get a Cover Save.

The Chimera carrying Meltavets drives forward, unloads its squad who fire into the Stompa for a drive damaged result and a weapon destroyed. The second Chimera parks onto the secondary objective.

On the right side, the Genestealers and Carnifexes surged foward into the melee. Out of that entire swarm, only two Carnifexes did not make it into combat. Commence the flinging of body parts. Nearly 40 Ork Boyz and the Warboss were killed between the Genestealers, Carnifexes and Logan Grimnar, while only 7 Genestealers and Logan suffered wounds. Another 20 plus Boyz would die to No Retreat! wounds.

Turn 2 - Team B
Due to the Imperial Guard Officer of the Fleet, none of the enemy's reserves came into play.

The Possessed, Terminator Lord, and both squads of Khorne Berserkers surge forward, colliding gloriously into a Mortar Team and an Infantry Squad. Needless to say, it was Team B's turn to commence the flinging of body parts. Both the Mortar Team and the Infantry Squad were butchered to the man. The Stompa decided to just unload whatever weaponry it could at the nearby Chimera, shaking it, while the Broadsides turned their sights on it and, with the aid of Markerlights, sent it up in flames. The Tau Command Squad moved to fire into the melta vets, slaying several of them due to effective cover save rolls. The squad decides to stick around rather than run like pansies. Hammerhead gunships turn to fire on unengaged Carnifexes, dealing two wounds to one and a single wound to the other.

Even more body parts began flying around as another 20 some orks fall to the Genestealers and Logan, with only a few wounds being dealt to Team A's forces, as two carnifexes take a wound and 3 genestealers fall. With less than 20 Boyz standing by the end of this turn, this combat would be over by the end of the next turn.

Keep an eye out for the next post...

Squirrel_Fish out


Tuesday, January 19, 2010

Apocalypse Battle Report - Seize and Slaughter Pt 1


The teams were drawn and on the 9th of January, they met full force.

Team 1 consisted of Chaos Space Marines, Chaos Space Marines, Crimson Fists, Tau and Ork forces while Team 2 consisted of Tyranid, Imperial Guard, Space Wolf and Eldar forces.

Chaos 1's army consisted of:
Daemon Prince of Slaanesh
Khorne Berserkers
Plague Marines in Rhino
Noise Marines in Rhino
Defiler
Land Raider
His Strategic Asset was Corrupt and Despoil

Chaos 2's army:
Terminator Lord of Khorne w/ Daemonweapon
Khorne Berserkers
10 Chaos Terminators
Possessed
Land Raider
Defiler
His Strategic Asset was Daemon Shell

Tau's army:
Battlesuit Command Squad
Fire Warrior Team x2
Hammerhead x3
Broadside Battlesuit Team
Strategic Asset: Network Markerlight

Ork army:
Da Green Tide
Stompa
Strategic asset: I don't remember

Space Marine Army:
Pedro Kantor
Inquisitor Lord with 2 Mystics and a Sage
Culexus Assassin x2
Vindicare Assassin
Big Decked out Vanguard Veteran Squad
Land Raider
Strategic Asset: The super orbital bombardment

Team 2: Eldar Army
Farseer with Three Warlocks on Jetbikes
Eldrad Ulthran
Autarch with Jump Generator
5 Dire Avengers
Wave Serpent
6 Fire Dragons
Falcon
2 Vypers
8 Warp Spiders
Strategic Asset: Hammerfall

Tyranid Army:
Broodlord
Genestealer Brood x3
Carnifex x4
Trygon
Raveners
Strategic Asset: Chimney Spores

Imperial Guard:
Company Command Squad
Inquisitor Lord with Mystics and Sages
Veterans with Meltaguns
Veterans with Meltaguns
Platoon Command with Commissar and Priest
Marbo
Several Infantry Squads
2 Mortar Teams
Autocannon Team
Lascannon Team
Leman Russ Battle Tank
Leman Russ Vanquisher with Pask
Manticore
Basilisk x2
Strategic Asset: Giant Orbital Bombardment

Space Wolves:
Logan Grimnar
Rune Priest x2
3 Wolf Guard in Terminator Armor and Arjac Rockfist
Drop Pod
Grey Hunters in Rhino
Grey Hunters in Rhino
Long Fangs
Strategic Asset: Vortex Grenade

The scenario that we played was Seize and Slaughter. We rolled the scatter die to find the no man's land and set our objectives, each side putting their primary objective in their territory and a tertiary objective in enemy land and in the no man's land. Contrary to regular apocalypse suggestion, we decided to do the standard roll off to decide who got to deploy and take first turn, with no stealing of the initiative. Us (Team 2) won the roll and decided to deploy first, knowing that destroying or disabling the Stompa was our only hope of surviving.

The IG Player set his ordnance behind cover where it would remain untouched for most of the game and scattered his infantry squads and heavy weapons around and in cover whenever possible to provide support. SW Long Fangs sat inside cover with two Rhinos filled with Hunters to back them up. The Tyranid Player set his spore chimneys up on the right flank to try and completely cover his advance of Carnifexes and Genestealers. One squad of Genestealers and the Broodlord would be outflanking. I set up my Seer council, Wave Serpent with Eldrad/DA, Vypers and Falcon with Fire Dragons towards the middle, knowing that they'll probably be re-deployed due to Eldrad's Divination ability. Autarch/Warpspiders, Marbo, the Trygon, Raveners and Logan/Wolf Guard in Reserves to deep strike into play.

The enemy team decided to go for a two pronged deployment. The Tau and the Green Tide would deploy on our right flank (Broadsides up high for full LOS to the entire battlefield), the Stompa stood in the middle of their line to support either side and all three Land Raiders (filled with Berserkers, Pedro and Vanguard Vets), Possessed, Terminator Lord, Rhinos filled with cultist marines and a Vindicare assassin sat on our left flank ready to roll over some guardsmen and Space Wolves. Next to the Stompa sat both Defilers ready to tear into squishy guardsmen. The Inquisitor Lord sat in the middle of the table behind the Stompa for safety. The Culexus Assassins and chaos Termies would stay in reserve.

Seeing the entire left flank ready to fall, I rolled to redeploy up to 3 units. Seeing that the left flank would need reinforcing, I moved the Falcon, Seer Council and Wave Serpent there.

The lines drawn and the forces deployed, we prepared to wage war......



Catch part two next time!

Thursday, January 14, 2010

Death on Swift Wings

Here's an Eldar list that I've drawn up recently to adapt to my local meta of deep-striking several 'bomb' units that are capable of wrecking entire lines. The idea is that this army really has no 'line' to attack and should always be on the move. When the opportunity arises, unload enough firepower into targets to make sure that they don't get back up.

Farseer (Guide, Fortune, Spirit Stones, Runes of Warding - 140)
Autarch (70)
Fire Dragon x5 (80)
- Wave Serpent (TL-Scatter Laser, Spirit Stones, Star Engines - 140)
Dire Avenger x5 (60)
- Wave Serpent (TL-Bright Lance, Spirit Stones, Star Engines, Shuriken Cannon - 170)

Dire Avenger x5 (60)
- Wave Serpent (TL-Bright Lance, Spirit Stones, Star Engines, Shuriken Cannon - 170)
Vyper x3 (Starcannons, Shuriken Cannons - 240)
Vyper x2 (Scatter Lasers, Shuriken Cannons - 140)
Vyper x2 (Scatter Lasers, Shuriken Cannons - 140)
Fire Prism (Spirit Stones, Holo-Fields, Shuriken Cannon - 170)
Fire Prism (Spirit Stones, Holo-Fields, Shuriken Cannon - 170)

Total: 1750

If I'm facing an army that depends high on an alpha strike (Drop Pods, Tzeentch Daemons, IG Gunlines, Deep-striking armies), then my forces will be placed in Reserves in order to deny them the hit and then I'll use the Autarch's reserve bonus to come in and hopefully cripple their forces. The Vypers, while expensive and fragile, are the back bone of my shooting. By moving the Wave Serpents flat-out and then using the Star Engines in the shooting phase, I plan on screening as many Vyper Squadrons as possible in order to negate their fragility. The Farseer will put Guide a squadron and watch as the torrents of dice just bog down their targets. Fire Prisms will be the principle anti-tank roles in the army with the Fire dragons and Wave Serpents able to pick up the roles if need be.


Friday, November 6, 2009

Must Have Units - Eldar Farseer


Whether on foot or mounted on a jetbike, the Farseer is the lynch pin of the Eldar army. If I am playing my Eldar army, I will always field at least one of these guys. With a plethora of nifty psychic powers and a badass Seer Council Bodyguard, it's hard to see why you wouldn't field one of these guys.

Due to the specialist nature of the Eldar army, I feel that the Farseer is necessary due to his ability to augment any one of those units that is likely going to fail at its objective. Those Banshees not going to do enough damage to Terminators? DOOOOOOM! Do you need that Land Raider gone this turn? Guide your Fire Dragons and you'll guarantee that it'll be a pile of slag. Powerfist about to charge into your Wraithlord? Mind War him and chuckle as he bleeds out of his ears.

Most Farseer's run Doom and Fortune as their psychic powers - this gives reasonable flexibility with offensive and defensive support - allowing you to help out in just about every situation. Try not to buy more than two psychic powers since all it does is make your Farseer super expensive and you don't get to use the third or more power.

Jetbike or no? I find the jetbike to be particularly useful due to the +1 Toughness and the 3+ armor save (without which, Psycannons would leave my Farseer a smoldering crater) but understand that you will be walking around with a 160+ price tag in a fairly high cost army as it is.

- Runes of Warding: BUY BUY BUY BUY BUY! In a world where Jaws of the World Wolf, Murderous Hurricane, Lash, Fortune, Doom, etc etc are powerful game changers, you need to be able to shut them down.

- The Warlock bodyguard. They can add a whole lot of hurt in the form of Destructor Spam. 10 Point heavy flamers? I'll take that. They add a lot of ablative wounds to your Farseer and, when combined with Fortune, are super hard to crack due to a 4++ rerollable save (or 3++ if you buy jetbikes). Now, the Jetbiking these guys is going to be a costly endeavor. They will each cost more than a terminator and in order to be effective, you're going to need 5-6 of these guys. But man, is this a killy unit...

Eldrad Ulthran
If I'm going to talk about Farseers, I feel a little obligated to talk about this guy. King of the Farseers, he gets 3 psychic powers a turn (if he's not in CC), can use the same power twice due to his staff, wounds on a 2+ with no armor saves and allows you to redeploy some of your forces after the both sides have deployed, meaning you can have first turn and a reactive deployment. He's a powerful character - use him wisely since he is darn expensive. Can't have a jetbike unfortunately. :(

Cheers,
SquirrelFish

Wednesday, July 15, 2009

Squirrel Fish's Eldar Army Complete!

Hey all, like I promised, here are the final pics of the Eldar army. Enjoy!

Friday, June 19, 2009

Eldar Farseer Jetbike Done!

It's been a while since I last posted, but I've been a busy, busy, busy bee helping my brother move to Fargo.

Anywho, I finished this last night and decided to throw up some pics. Couple things that I was satisfied with were the greenstuff robes and the armor on the canopy of the jetbike. Thanks to Shortsonfire79, I was rather inspired to sit down and work on that bleached bone for several layers. The spear tip came out wonderfully, but the pics don't capture it well. C&C welcome!




It's been a while since I last posted, but I've been a busy, busy, busy bee helping my brother move to Fargo.

Anywho, I finished this last night and decided to throw up some pics. Couple things that I was satisfied with were the greenstuff robes and the armor on the canopy of the jetbike. Thanks to ShortsonfireC&C welcome!


Sunday, June 14, 2009

Bacon and 40k


I have a couple of friends coming into town on June 19th-21st in order to celebrate a birthday party. Instead of hitting the clubs/bars and getting completely plastered, we decided to dedicate one of those days to our two favorite things in the world - Bacon and 40k.

There'll be 8 of us total, each be running 1750 point lists. The teams will be the Imperium vs everything else. The teams break down to:

Eldar (me), Orks, Tau, Chaos Marines vs. Space Marines, Space Marines, Space Marines and Imperial Guard.

This is the list I'll be using.

  • Farseer w/ Runes of Warding, Spirit Stones, Doom, Fortune, Jetbike and Singing Spear (178)
  • 3 Warlocks all w/ Destructor, Singing Spear, and Jetbike (163)
  • Autarch w/ Warp Jump Generator, Power Weapon, Mandiblasters, Fusion Gun (125)
  • 10 Dire Avengers w/ Exarch, Dual Shuriken Catapult and Bladestorm (152)
  • - Wave Serpent w/ Spirit Stones, Star Engines and TL Scatter Laser (140)
  • 10 Dire Avengers w/ Exarch, Dual Shuriken Catapult and Bladestorm (152)
  • - Wave Serpent w/ Spirit Stones, Star Engines and TL Scatter Laser (140)
  • 9 Warp Spiders w/ Exarch, Dual Death Spinner, and Powerblades (225)
  • Falcon w/ Scatter Laser, Vectored Engines, Star Engines, Holofields, Spirit Stones (210)
  • Wraithlord w/ Wraithsword and Eldar Missile Launcher (125)
  • 3 Dark Reapers w/ Exarch, Tempest Launcher and Crack Shot (137)
Total: 1749

Now, with 7000 points per side, this'll take the entire day to play. So we'll need a good amount of nourishment in the form of delicious, delicious bacon. So we're making two Bacon Explosions.


The recipe can be found here for those curious. When the day is over, I'll update with a battle report, assuming I survive the ensuing heart attack.

Friday, June 12, 2009

Farseer on Jetbike WIP

Happy friday! I've been slowly working on my Eldar Farseer and just wanted to show off the progress a little bit. The white parts on the canopy of the jetbike are meant to look like wraithbone armor, but my greenstuff-fu is weak thus far. I'm not sure yet whether or not I want to have that be white to match the robes and regular armor of the farseer or bone to match the wraithbone armor on him. Opinions?

Saturday, June 6, 2009

Warlock and Terminator Chaplain complete!

The final (?) Warlock of the Seer Council is complete and here are the pics. The only thing that I'm not entirely satisfied is the spear; I was going for an energized blade look, but it didn't work out so well. I'll probably just stick to my usual crystal look next time.



"I can tell you with no ego that this is my finest [miniature]"
- Hattori Hanzo, Kill Bill vol. 1

Okay, so that's not how the quote goes. But I am very proud with how this turned out and am sure my friend will appreciate this gift. Thanks for all of those who gave me suggestions on the gold. I ended using Vermin brown as the basecoat, followed by a brush 1:1 brown ink/Shining Gold, a 4:1 water/brown ink, followed by highlighting with shining gold again. I thought it was a little bright at first, but after hitting it with a layer of Dullcote, I was very satisfied as it subdued the brightness of the gold and gave it that ancient yet powerful look I wanted.





Next up? Eldar Wave Serpent.

Squirrel_Fish

Friday, June 5, 2009

Guardian Defenders - Worth it?


In my last two games, I happened to notice that Guardian Defenderss are generally ineffective. Most of the time, they usually just end up sitting on an objective in my deployment zone and take potshots with a Scatter laser, but is ith worth the points?

Pros -
  • Guardians are cheap! 
  • They can hold an objective
  • They have a heavy weapons platform
Cons -
  • Their armor save is effectively cardboard and most basic troops end up ignoring it.
  • Shuriken Catapults have a piddly 12" range, meaning that their heavy weapon platform is the only mid-long range shooting they have 
  • BS 3, meaning that their heavy weapon platform is going to be missing 50% of the time

Personally, I think that the Guardian Defenders are just too many points for a single heavy weapon and that those points could probably be better used on more Dire Avengers or Rangers. Heck, using Rangers/Pathfinders as a unit to sit down on my objective tends to be more effective since their better BS, higher cover save, ability to pin, sniper weapons and ability throw out AP1/Rending wounds means that they can more effectively defend an area.

So what are your opinions on the Eldar Guardians? Are they worth it? Have you been able to use them effectively and am I just doing it wrong?

Cheers,
Squirrel_Fish

Thursday, June 4, 2009

Jetbike Warlock + Terminator Chaplain WIP's

Well, after I got home from work today (painting houses over the summer, funny how that works, huh?), I decided to bust out the paint jars and get to work.

I threw down some basecoats on the Warlock and also sketched an idea for a freehand pattern on the jetbike canopy.



Now, I have a friend who's graduating from High School soon and has been collecting his army for quite some time now, yet has barely made a dent in the painting of it. So, in commemoration of his passing high school, I decided to get him (in my opinion) one of the most gorgeous Space Marine sculpts in the line and paint it as lovingly as I possibly can.

Some WIP's: 



The browns on the Crozius, the belt buckle, chains and halo are the base coats for my golds, which I'll do later this week. Hopefully, it'll end up better than my other attempts at gold paint.

So if anyone is reading this, how do you paint your golds?

Squirrel_Fish

Wednesday, June 3, 2009

Next on the Painting Table

Warlock #3, primed and ready to paint. More pics to come as soon as progress is made.


Squirrel_Fish

Monday, June 1, 2009

Eldar Seer Council; half done

So, over the course of two and a half years now, I'm nearing the completion of my Eldar army - the only things left on the table are a Farseer on Jetbike, a Warlock on a Jetbike and a Wave Serpent.

Just to give you a teaser, here's the first two completed Warlocks from the Seer Council.